MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

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Fate Besieged

At a glance, this looks pretty neat and I feel like giving it a shot. That said, two things...

a) That is way too much info for the Summary page. WAY, WAY, WAY TOO MUCH INFO. It looks like a big forum post that was cut and pasted in...almost certainly because it IS just a big forum post that was cut and pasted in. Use the features that RMN provides! You already have an images section so there's no need to imbed so many in the summary. Split up that character info and credits and features list onto their own pages. RMN's gamepage set up allows all of this. If you don't know how to do any of that, just ask someone. : )

b) I'm going to assume that the "cyberpunk" tag on the gamepage is erroneous? You might want to remove that to avoid disappointing people searching for cyberpunk games. Same with the Modern tag. This looks very much like a typical fantasy RPG with some steampunk trappings.

We certainly SHOULD have a steampunk tag but I'm not sure off the top of my head if we do.

Permanent Character Death in Your Story?

The weird thing is with FFT, I got easily as attached to my randomly generated recrutis (who had no dialogue at all) as I did to say Agrias or Mustadio. Like if McCloud my elite black mage died I was just as likely to reload as if I had lost a "character" character.

Fuck Algus XD.

McBacon Jam

@Bacon:

eh what I gave covers all the fields you need plus other useful info so whatever. doing it now means I don't have to do it later.

It did sound kind of a dating site description LOLOLOL HAHAH
CashmereCat's right this whole thing sounds like us admitting our school crushes.

i refuse to acknowledge this analogy
i refuse to acknowledge this analogy
i refuse to acknowledge this analogy

What are you thinking about right now?

I am thinking about whether or not I should artificially limit my posting on RMN. Say only posting on RMN on days when I've already put in two or three hours of work in the editor.

I'm not sure RMN posting is a big enough time waster to justify such a measure, so I don't think I'm going to do it.

What Videogames Are You Playing Right Now?

Cataclysm has swollen to the point where it has devoured all of the other games I've been playing. Occasionally I make it out for a bit of Far Cry 4.

[Poll] Mandatory scenarios, yea or nay?

If I'm remembering right Three The Hard Way did this really really really well. I might not be remembering right.

Permanent Character Death in Your Story?

Tentatively, I'd say I approve, in a general case. As a rule I respect creative works that are willing to kill off major characters unexpectedly a lot more than works that play it safe. That is one of the basic barometers I use for whether a piece of work is art or just entertainment. If a character dies in a way that shocks me, stuns me, or makes me feel like I was punched in the gut, that makes me consider that a work might be art, not just entertainment.

With that said, it really depends how it's executed (lol pun). And if at all possible, avoid Ludonarrative Dissonance (i.e. make it explicitly clear, even obvious-without-stating-it-in-the-text, why in this situation the party cannot just use a phoenix down).

Iron Gaia Part One kills off two party members you've become invested in over the course of the story, but it's so close to the end of the game that while the player should CARE because of story involvement, the player has no reason to get frustrated at the sunk cost of strategic resources because there are basically no battles after that, just cutscenes. (Ok, I think there's one battle after one major character dies, but it's a one-on-one duel and you're only allowed to use the main character anyway.)

Or, if you kill of characters in the prologue before the player has gotten real attached to them.

LINUS has a...heh...interesting approach to this.

McBacon Jam

author=Archeia_Nessiah
To put an example, remember the game Muse? As far as I recall, AZNChipmunk likes the supernatural aspect of that game but YDS wanted more of a psychological horror, no ghosts allowed. And we all know what happened to that game (cancelled/trashed).

Man, that game was AWESOME. One of my favorites EVER! Is creative differences really the reason it was trashed? I assumed it was more the usual, i.e. real life rearing its ugly head and demolishing the best laid plans of chipmunks and men.

author=Ziegried McBacon
1)In case this does go towards random team, keep in mind I will have a couple of buffers to help make a less desired team up more improbable, such as a) a voluntary dossier type thing that gives you a rough idea of a particular entrant, in their own words. It would just have some very basic interest stuff as what Nessy and Libby were talking about. b)team member swapping. Not the most polite thing probably, but it could save some people some stress.

Just off the top of my head, I'd love to work with any of the following: Unity, SnowOwl, Archeia_Nessiah, or Liberty (in case anyone's wondering that's in the order that they posted in this thread at least I think so). Of those people only SnowOwl works within anything close to my ideal "comfort zone" in terms of theme and genre and that's kind of the point because fuck my comfort zone it's just a game jam anyway let's get weird--I included SnowOwl in the list because comfort zone be damned the graphical stuff he makes is gorgeous, GORGEOUS. He makes exactly the kind of games I've wanted the ersatz putative Ghostlight brand to be releasing ever since 2006.

There are another three or four people who've posted in this topic that I totally wouldn't mind working with and would kinda dig it and basically no one who's posted in this topic so far that I'd be violently opposed to working with. With my luck this will change as soon as this post is up lol.

More about me (I guess we are at that stage? no? well might as well get it over with)...I love writing (I am literally a professional writer), eventing, and designing battles/gameplay. I don't need to be the idea guy! In fact, sometimes--often, even-- I actively want not to be the idea guy, as long as the idea person has ideas I can get behind. That said, in past collabs, while I don't need to come up with the overall concept, I have noticed in the past that I get pissy when I can't decide what things are called or choose the music for a specific boss fight. Little stuff like that. But only when I happen to feel strongly about it. In most of my past collabs I have been the team leader but I am really looking forward to being just an equal or even a subordinate with no more responsibility for the final project than anyone else.

I'd have to call myself a Jack of All Trades overall, although I object to the pairing of Writing and Mapping in Nessy's proposed categories because one is my favorite thing and one is my least favorite thing.

I'm also good at sound design and have a keenly developed musical taste but I am not a composer. I pretty much hate mapping but I am capable of doing it competently (well, depends on the tileset). A few years back I learned how to do parallax mapping and while I don't use it because it's a pain in the butt it's a skill I've got in my back pocket.

I love science fiction, fantasy, horror, both straight and where at least two of the above intersect! Dark, borderline horrifying science fiction, dark fantasy, and science fiction/fantasy blends are my favorite genres, and one of my most life-consuming works is a blend of all three genres.

I have no capacity for creating original graphics whatsoever besides minor edits, frankensprites, recolors, and the like. I've been slowly getting better at graphic design over the years. I'm nothing special but I've reached a point where I can make a logo or an HUD element without it being a horrible cancerous mess of eye-gouging artifacts and aliasing.

My greatest weakness is the possibility I will flake-out/just forget this jam exists and happen to vanish for the week it starts due to health issues or other irons in the fire.

What are you thinking about? (game development edition)

I just...I know what happens when I give in to the temptation to fool around. Side project gradually grows to eclipse main project, main project falls into indefinite hiatus, and the cycle repeats.

Whatchu Workin' On? Tell us!

Glasses that is awesome. I'm assuming this is accomplished by a script. Do you plan on sharing?